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1. EVE WORKSHOP - in Player Features and Ideas Discussion [original thread]
It's not a bad idea. If CCP can add user-made items to the NEX store they could likely justify a similar payment for user content similar to what Valve has done. I can see clothing items, perhaps ship skins, but actual ships might be going a bit t...
- by Hunter Arngrahm - at 2014.05.06 15:42:00
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2. The Prospect frigate (Venture variant) - in Player Features and Ideas Discussion [original thread]
Rowells wrote: New tear harvester maybe? Only if you're in Faction Warfare.
- by Hunter Arngrahm - at 2014.04.29 06:11:00
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3. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
iskflakes wrote: How about some modules to decrease warp speed? There are use cases... This. Give them a hull penalty like Nanofibers, or armor penalty, but either way give us the ability to travel fit ships. I don't mind if they're more vul...
- by Hunter Arngrahm - at 2014.04.28 20:31:00
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4. A Venture with the right kind of crazy - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Hunter Arngrahm wrote: I still think a black Covert Ops Venture with a style similar to the Manticore would be perfect. Right now Miners are the only occupation in EVE that doesn't have some sort of covert ops ability, and...
- by Hunter Arngrahm - at 2014.04.11 21:49:00
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5. A Venture with the right kind of crazy - in Player Features and Ideas Discussion [original thread]
I still think a black Covert Ops Venture with a style similar to the Manticore would be perfect. Right now Miners are the only occupation in EVE that doesn't have some sort of covert ops ability, and I think you might end up seeing a lot more peop...
- by Hunter Arngrahm - at 2014.04.11 19:44:00
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6. Stealth Fighter Rapid heavy and light launcher for bombers - in Player Features and Ideas Discussion [original thread]
I imagine the thought here was something like: Quote: We should have Stealth Fighters, speedy cloaky frigates that can use Rapid Light or Rapid Heavy Missiles to chase and kill other frigates! This is kind of a terrible idea, like a cross b...
- by Hunter Arngrahm - at 2014.04.08 18:48:00
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7. New T1 ships? Please discuss - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: I'd rather see a more combat-oriented line of T2 BC. It's kind of sad that even clunky battleships get more then one line of T2 ships. Of course, since destroyers are also kind of the red stepchildren of T2, I wouldn't mind ...
- by Hunter Arngrahm - at 2014.04.03 15:01:00
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8. New T1 ships? Please discuss - in Player Features and Ideas Discussion [original thread]
About the only new brand of Destroyers I'd like to see are maybe some Tech 2 Combat destroyers, and something akin to the Tier 3 Battlecruisers: Destroyers with a role bonus that allows them to fit Medium guns. It would better flesh out the progre...
- by Hunter Arngrahm - at 2014.04.03 08:39:00
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9. Capsule Upgrades - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: We use the pods the Jove gave the Caldari, we don't understand how they really work. When people mess with them brains get fried. I was under the impression the interface systems were the things that can't be tampered w...
- by Hunter Arngrahm - at 2014.04.02 22:13:00
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10. Capsule Upgrades - in Player Features and Ideas Discussion [original thread]
I've been wondering: Why is there only one version of the capsule? With all the ship variants, capsuleer made or otherwise, why haven't capsule variants been made yet? There's a lot you could do with them, improved interfacing to provide more ship...
- by Hunter Arngrahm - at 2014.04.02 21:29:00
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11. Subsystems: Come one, good and bat sh*t crazy ideas - in Player Features and Ideas Discussion [original thread]
An Offensive subsystem that adds an ore hold and the use of strip miners, because brick tanked Legions mining in belts in place of Retrievers would be hilarious.
- by Hunter Arngrahm - at 2014.03.31 18:37:00
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12. Rogue Drone loot idea - in Player Features and Ideas Discussion [original thread]
Meandering Milieu wrote: There are already faction and/or dedspace tracking comps/membranes. Faction/dedspace drone items pls. Dmg mods, omnis, nav comps, and so on. We get officer drops for those, but there is a world of difference between off...
- by Hunter Arngrahm - at 2014.03.30 14:29:00
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13. Rogue Drone loot idea - in Player Features and Ideas Discussion [original thread]
So, first off, Rogue Drones need... Something. Right now, if you were to go through, say, a Highsec DED site for each faction and find a faction cruiser spawn at the end. if you kill it, you have a chance to get something you can use, a nice, shin...
- by Hunter Arngrahm - at 2014.03.30 03:51:00
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14. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
As someone mentioned the hilarity of it in another thread, should ship painting become a thing and there are changes on the backend to have it done easier, Mobile Coating Station, for painting ships in space. When deployed you can drag and drop va...
- by Hunter Arngrahm - at 2014.03.07 07:25:00
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15. Add New Disruption Battleships (tech 1) - in Player Features and Ideas Discussion [original thread]
Quote: Who flies battleships solo outside of PVE anyway? Perhaps people with the expendable isk to duel it battleships. It happens from time to time. Quote: The smaller drone bandwidth is to balance out it having more weapon hardpoints. ...
- by Hunter Arngrahm - at 2014.03.07 03:56:00
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16. Add New Disruption Battleships (tech 1) - in Player Features and Ideas Discussion [original thread]
The Armageddon is already a fantastic ewar platform, why would you want to make another battleship for an ewar type that won't help the battleship at all? Tracking Disruptors work best on a ship that can take advantage of the crappy tracking of th...
- by Hunter Arngrahm - at 2014.03.07 02:50:00
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17. Allow the Nestor to fit Covops Cloak as was originally intended - in Player Features and Ideas Discussion [original thread]
We have a test server, why not update it with a bunch of possibly horribly unbalanced ideas and see how unbalanced they actually are? Just the occasional "Bad idea month" with an update that adds random effects to ships, or even just multiple vers...
- by Hunter Arngrahm - at 2014.02.18 18:14:00
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18. More love for haulers. - in Player Features and Ideas Discussion [original thread]
JanSVK wrote: New ability for Freighters(T1 and T2) to reconfigure their cargohold and turn it into a specialised cargo (mineral hold, ore hold, ship maintnance bay, ... ) providing m3 bonus. So... Tech 3 Freighters? Jump Drive and Interd...
- by Hunter Arngrahm - at 2014.02.17 10:31:00
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19. Allow the Nestor to fit Covops Cloak as was originally intended - in Player Features and Ideas Discussion [original thread]
Honestly, just give the Nestor the Black Ops cloak bonus. A Covert Ops cloak would be horrifyingly overpowered on a battleship. As some have mentioned, though, making it a battlecruiser is actually a good idea, but as it stands I don't think that...
- by Hunter Arngrahm - at 2014.02.17 09:23:00
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20. Drone range on tactical/mousover - in Player Features and Ideas Discussion [original thread]
Could list optimal and falloff as well. With the Omni Tracking Link Nerfbuffthing there's far more variety in what distances your drones can be firing to, so it'd be nice to have a quick reference like other weapon systems have.
- by Hunter Arngrahm - at 2014.02.16 21:54:00
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